回首頁 關於我們 日誌區 基金會簡訊 出版品 International
永續思維
數位化開展項目
獎學金簡介
歷屆得獎論文查詢
情境概念
幕後拍攝日誌
 →分月日誌整理
導演答客問
桌布媒體下載
帳號:

密碼:

保持登入狀態

忘記密碼嗎?

何不馬上註冊!
研究課題 > 本會簡訊 > 交流活動

BitSummit 2025活動參訪案
Participation in BitSummit 2025
責任編輯: erin2003012217  發布日期 : 2025-08-07  點閱: 166 次     友善列印轉寄好友
  BitSummit是日本規模最大的獨立遊戲展,除了展出日本的獨立遊戲外,也會邀請海外團隊赴日共襄盛舉。為了獲得第一手資訊,本會持續派員參訪,將研習心得和最新遊戲資訊以分享會的形式,與國內獨立遊戲開發者交流。
  BitSummit, Japan’s largest independent game show, not only showcases Japanese indie games but also invites overseas teams to join the presentation. To gain firsthand insights, the Archilife Research Foundation (ARF) continues to send members to the event,sharing learnings and the latest gaming trends with domestic indie game developers through sharing sessions.

  BitSummit 2025於今年7月18日至20日在京都市勸業館舉辦,本次活動累計進場人數接近六萬人,相較去年大幅成長了五成,創下歷年最高紀錄。在台灣團隊展區中,有四款是透過今年台灣數位內容盛典—放視大賞和BitSummit首度合作的「BitSummit Pitch」創意競賽參展的遊戲,包括Detour Game Club的《布林!布林!哥布林!》、萊森遊戲工作室的《炎上棉HOT糖》等等。本會期望未來透過此種合作交流提升國內開發者讓作品站上國際舞台的信心,使更多優秀的台灣獨立遊戲被世界看見。
  BitSummit 2025 was held this year from July 18 to 20 at the Miyako Messe in Kyoto, drawing nearly 60,000 attendees– an impressive 50% increase from last year and the highest turnout over the years.In the Taiwan Pavilion, four titles were showcased through the inaugural “BitSummitPitch,” a creative competition jointly organized this year by Taiwan’s digital content festival,Vision Get Wild (VGW) and BitSummit. The featured games included “Bling Bling Goblin” by Detour Game Club, “Hot Stuff” by Let’s Play a Game Studio, etc. ARF hopes that, through such collaborative exchanges, more outstanding indie games from Taiwan will gain global recognition and that local creators will be inspired with greater confidence to share their work with the world.